PLL - Permute Last Layer
Here is my set of PLL algorithms that I find good and fit my cubing style. For each and every case I have given algorithms for every direction possible. My personal algorithm is the first one listed in bold for every case. Finding a good PLL algorithm that fit ones cubing style is very important becaue in this step one is turning at full speed, i.e. blidingly fast.
All edges correct (3 ea) |
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Code [P1 - AMirror] |
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1. x
(R' U R') D2 (R U' R') (D2 R2) See
DanH perform #1 slow and fast |
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Code [P2 - A] |
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1.
x (R2 D2) (R U R') D2 (R U' R) See
DanH Perform #1 slow and fast |
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Code [P3 - E] |
1. x' (R U' R') D (R U R') u2 (R' U R) D (R' U' R) |
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All corners correct (4 ea) |
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Code [P4 - Z] |
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1. (l
U') (R' U) z' (R U' R) (z U') (R' U l) y (l2 U) See
DanH Perform #1 slow and fast |
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Code [P5 - H] |
1. (l2 L2') U' (l2 L2') U2 (l2 L2') U' (l2 L2') See
DanH Perform #1 slow and fast #2 looks kinda cool but I can't perform it as fast as #1 |
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Code [P6 - U'] |
1. (R U') (R U) (R U) (R U') (R' U' R2) See
DanH perform #3 slow and fast |
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Code [P7 - U] |
1.
(R' U) (R' U') (R' U') (R' U) (R U R2) See
DanH perform #3 (fast) |
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2 adjacent correct
corners (6 ea) |
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Code [P8 - JMirror] |
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1. x U2 (r' U' r) U2 (l' U R' U' R2) |
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Code [P9 - J] |
1.
F2' (R U R') (y r2 y') (R U') (R U R2') |
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Code [P10 - T] |
1.
(R U R' U') (R' F) (R2 U')(R' U' R) (U R' F') See
DanH perform #1 slow and fast |
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Code [P11 - R] |
1. (R'
U2) (R U2') (R' F) (R U R' U') (R' F' R2 U') |
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Code [P12 - RMirror] |
1.
(R U2) (R' U) y x' (R U' R' D) (R U R' F) z' (R' F) |
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Code [P13 - F] |
1. (R'
U) (R U' R2) y (L' U' L U) y' x (R U R' U') R2 B' See
DanH perform #1 slow and fast |
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Crazy pattern
(4ea) |
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Code [P14 - G'] |
1. (R2 u' R
U') (R U R') u R2 y (R U' R') |
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Code [P15 - G'Mirror] |
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1.
(R2' u) (R' U R' U' R u' R2) y' (R' U R) |
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Code [P16 - GMirror] |
| 1. (L' U' L)
y' (R2' u) (R' U) (R U') (R u') R2 |
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Code [P17 - G] |
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1. (R U R')
y' (R2 u' R U') (R' U R') (u R2) |
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2 opposite correct corners (4 ea) |
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Code [P18 - V] |
See DanH perform #1 slow and fast |
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Code [P19 - NMirror] |
1. z
(R' U R') z' (R U2) (L' U R') z (U R') z' (R U2) (L' U R') |
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Code [P20 - N] |
1. z (U' R D') (R2 U R' U') z' (R U R') z (R2 U R') z' (R U') |
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Code [P21 - Y] |
1. (R2 U' R2 U' R2 d) (R U R') y R2 z x (U R' U') |
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